11/22/2023 0 Comments Little red button games![]() ![]() ![]() We were really impressed with Subnautica and how Unknown Worlds does a great job of dropping the player in an alien ecosystem and lets them figure out for themselves what poses an immediate threat and what is simply a curiosity. Deep Sixed started on paper as a deep-ocean survival game, but we really wanted the player to experience the uncertainty of interacting with mysterious wildlife. ![]() We knew early on we wanted to build our brand on a reputation of strategic single-player gameplay, but we wanted a completely different thematic influence for our next game. Ryan Hewer: The first design work began about six months after our previous game, Rogue State, so around January 2016. Check out their campaign here!īlack Shell Media: Where did the inspiration for Deep Sixed come from? What is the game’s origin story? We recently had a chance to talk with Ryan Hewer of Little Red Dog Games about Deep Sixed, which just had its Kickstarter campaign go live today. ![]()
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